Group composition
60 Enchanter
60 Ranger
59 Druid
58 Magician
56 Paladin
54 Cleric


Kill and Time Summary
7840 seconds in camp, 2:10:40 (Two hours, Ten minutes, and Forty Seconds)
3751 seconds in combat, based on the main tank/puller's combat time.
Uptime for Main Tank was 47.8%
92 Experience Messages, average of 42.24 kills per hour. (This beats an AE group I had in this exact same camp)
Average kill time was about 40.7 seconds.


Damage Summary.. Melee damage and My nukes(Total)
 
58 Magician         233679 damage,  62.30 DPS  29.81 TDPS  (3751/7840 47.8%)
60 Ranger           158679 damage,  47.87 DPS  20.28 TDPS  (3315/7826 42.4%)
56 Paladin           91526 damage,  24.40 DPS  11.67 TDPS  (3751/7840 47.8%)



{Buffs/summons used}

Koadic's Endless Intellect
Natureskin
Divine Glory
Regrowth of the Grove
Speed of the Shissar
Call of the Predator
Shield of the Magi
Phantom Armor
Burnout IV
Muzzle of Mardu
Focus Bracelet
Focus Earring
Rocus Ring


{Weapons}

Unsure..
The ranger used a two handed blunt most of the time - said it was a Velium Brawl Stick 30/36
The paladin does not have his epic or any post epic weapons, he had a 1hs sword that looked like a charred tulwar.
I used a Burnt Wood Staff


{Breakdown of my pet damage}(all 54 water pets)
 
Pets Total                     99819 damage,  29.68 DPS  12.73 TDPS  (3363/7840 42.90%)
Zentik (48 hitter)              8947 damage,  30.43 DPS  (294/580)
Konarer (52 hitter)            35310 damage,  31.11 DPS  (1135/2339)
Kobab (?)                        888 damage,  23.37 DPS  (38/38)
Jann (48 hitter)               52228 damage,  28.82 DPS  (1812/4045)
Jonekn (52 hitter)              2446 damage,  29.12 DPS  (84/358)



{Nukes}
 
All Nukes                     133860 damage,  35.67 DPS  17.07 TDPS  (3751/7840 47.8%)
Shock of Steel                   124 casts, 3 full resists
Cinder Bolt(Burnt Wood Staff)     99 casts, 0 full resists



{Other Spells}
 
Rod of Transvergence              30 casts, 73 self transvergences
Cadeau of Flame                   15 casts, ?? hits on mobs
Burnout IV                         7 casts
Vocarate: Water                    5 casts
Muzzle of Mardu                    2 casts
Phantom Armor                      1 cast
Malosi                             1 cast, 1 resist (0% success)
Malosini                           1 cast, 1 resist (0% success)
Shield of the Magi                 1 cast
Gift of Xev                        1 cast


Overall estimated mana regen from rods: 5.97 mana per tick, .99 mana per tick per person.


addendum:


[Mon Apr 01 23:48:49 2002] You have been healed for 385 points of damage.
[Mon Apr 01 23:48:57 2002] You have been healed for 634 points of damage.
[Tue Apr 02 00:25:57 2002] You have been healed for 627 points of damage.
[Tue Apr 02 01:21:39 2002] You have been healed for 698 points of damage.
[Tue Apr 02 01:41:03 2002] You have been healed for 892 points of damage.

That was all the healing I got, and a couple times it was because I caught sit aggro as mobs spawned. Assuming that I played perfectly and caught zero aggro, that means I got healed for 3236 damage, which is enough for almost 11 transvergances(out of 73). I should probably decrease the overall group mana regen by the cost of these heals, but as far as my own personal mana for nuking it's not inflated by much.

Most of the damage taken from mod rods(about 85%) was recovered by phantom armor, regrowth of the grove, natureskin, sitting down, and natural HP regen.