58 Magician 233679 damage, 62.30 DPS 29.81 TDPS (3751/7840 47.8%) 60 Ranger 158679 damage, 47.87 DPS 20.28 TDPS (3315/7826 42.4%) 56 Paladin 91526 damage, 24.40 DPS 11.67 TDPS (3751/7840 47.8%)
Pets Total 99819 damage, 29.68 DPS 12.73 TDPS (3363/7840 42.90%) Zentik (48 hitter) 8947 damage, 30.43 DPS (294/580) Konarer (52 hitter) 35310 damage, 31.11 DPS (1135/2339) Kobab (?) 888 damage, 23.37 DPS (38/38) Jann (48 hitter) 52228 damage, 28.82 DPS (1812/4045) Jonekn (52 hitter) 2446 damage, 29.12 DPS (84/358)
All Nukes 133860 damage, 35.67 DPS 17.07 TDPS (3751/7840 47.8%) Shock of Steel 124 casts, 3 full resists Cinder Bolt(Burnt Wood Staff) 99 casts, 0 full resists
Rod of Transvergence 30 casts, 73 self transvergences Cadeau of Flame 15 casts, ?? hits on mobs Burnout IV 7 casts Vocarate: Water 5 casts Muzzle of Mardu 2 casts Phantom Armor 1 cast Malosi 1 cast, 1 resist (0% success) Malosini 1 cast, 1 resist (0% success) Shield of the Magi 1 cast Gift of Xev 1 cast
That was all the healing I got, and a couple times it was because I caught sit aggro as mobs spawned. Assuming that I played perfectly and caught zero aggro, that means I got healed for 3236 damage, which is enough for almost 11 transvergances(out of 73). I should probably decrease the overall group mana regen by the cost of these heals, but as far as my own personal mana for nuking it's not inflated by much.
Most of the damage taken from mod rods(about 85%) was recovered by phantom armor, regrowth of the grove, natureskin, sitting down, and natural HP regen.