Unofficial Everquest Newbie FAQ

By Goladus

Sat Apr 2 19:47:45 2011 This guide was last updated in 2003. Feel free to enjoy it for historical purposes, but it will not be maintained. -Gol

This FAQ is meant to be a convenience for the readers and posters of The Newbie Zone forum. It is hoped that users will be able to find quick answers to common questions, or to help them ask the questions they really want answered. This FAQ is not meant to replace discussion on the board, if you are not satisfied with any of the answers given here, do not hesitate to post the question on the boards. That is what they are there for.


What is the best class for a beginner?
What class is most wanted in groups and raids at high levels?
My friend just started a _______, what class should I play?
Which server should I start on?
How do I find the Bazaar?
How do I make platinum?
What is specialization and how do I pick a primary specialization?
How should I collect and divide up loot in a group?
Should I do Levels or AA?
Other helpful links.


What is the best class for a beginner?

There are a variety of classes to choose, and many players try several before settling on one that they will play to high level. Some suggest Druid, because you will have a good variety of helpful abilities available to play around with. Playing a druid will give you a good idea of how the game will work, both with melee and spellcasting. Others suggest Warrior, because they are the simplest to play and least likely to die at low levels. Hybrids(Paladins, Rangers, and Shadowknights) are almost identical to warriors for the first 9 levels, at which point they gain some rudimentary spells. Hybrids give you the best exposure to both major melee and spellcasting, if you are looking to spend more than 9 levels on a test character. The other drawback of playing a Hybrid (or a druid for that matter), is that they have some minor faction concerns. Certian NPCs will likely be hostile to a Hybrid or Priest while a warrior would be accepted.

If you are interested in seeing how pets work, test out a Necromancer, as Magicians can not summon pets until level 4.

Ultimately, however, you will no longer be a beginner. At that point you're going to want to be playing the class you enjoy the most, regardless of whether it was easy to play as a beginner. If you already know what you think you want to play, go ahead and give it a shot. No class is unplayable.


What class is most wanted in groups and raids at high levels?

This is a very dangerous question to ask because of the dynamics of the game. The class that is "most wanted" at high levels will change over time and depending on the current attitudes, equipment, and favorite hunting environments of the players. My personal recommendation is to ask this question on the boards, and take all of the responses with a grain of salt. Furthermore, classes aren't necessarily wanted for things that you are going to enjoy doing. There was a point when Magicians were prized for their ability to sit in one place and drop items onto the ground. This wasn't exactly fun for mages, luckily this is no longer the case.


My friend just started a _______, what class should I play? (or "Hi, I play a _______. I finally got my friend to try the game, what class should he play?")

This is usually a fun question for people to answer, so as with most of these questions don't be afraid to ask anyway. This game is all about figuring out which abilities complement each other best, and using them as best you can. In general, any two classes will have enough complementary abilities to be effective. While certian combinations may offer better versatility (the ability to handle a greater variety of situations successfully), others may offer more raw xp-gaining potential. The one exception is that melee classes are highly dependant on healers. If one of you plays a Warrior, Monk, Rogue, Paladin, Shadowknight, or Ranger, then you will most likely want a Cleric, Druid, or Shaman. Hybrids will generally depend less on healers than pure melee, but all of them will need healers more than other casters or bards. Beastlords will generally fit in well anywhere, although they will also tend to work well with a healer. Also, look to get different abilities, that is essentially what I mean by 'complementary.' In other words if you have a druid, a ranger snare won't get much use. Two clerics, you may never die but then your enemies probably won't either.

Two Examples:

There are many possibilities.


Which server should I start on?

If you have friends that play, play on their server. Otherwise, I strongly suggest starting on the newbie server, which is currently Stromm. The game of Everquest is now several years old, and many of the older servers have a majority population of players with high level characters. This means that many of the zones you will want to hunt in will be empty, and perhaps more importantly, it will mean there is a smaller market for the kind of equipment you will eventually be looking to buy, and thus players will be less likely to hunt for it. The game was meant to be played alongside other players, and the newbie server is most conducive to doing that.


How do I find the Bazaar?

The Bazaar is a great place to buy equipment from other players and sell the various odds and ends you come across on your adventures. The bazaar zone is part of the Shadows of Luclin expansion. If you don't have that expansion, you will not be able to access the bazaar. There basically three ways to get there. The easiest way is to find a druid or wizard and have them teleport you to the Nexus, however that may not be available to you. The next easiest way is only available if you have the Planes of Power expansion. Most starting cities have a small statue of a book located in the vicinity. Usually, they are located somewhat away from the city. Clicking on that statue will bring you to the Plane of Knowledge. From the plane of knowledge, find the stone labelled "Nexus." If you don't have Planes of Power and can't find a Druid or Wizard, anyone can get to the bazaar by finding the large Combine Spires, located in North Karana, Greater Faydark, Toxxulia Forest, Dreadlands, and The Great Divide. Talk to the Nexus Scion and get a spire stone, then wait for the spires to activate. This can take between 1 and 15 minutes so be patient. Once you get to The Nexus, head south and find the corridor with the half elf in leather armor named "Larren" standing outside. This one will take you to the Bazaar.


How do I make platinum?

The short answer is to kill something, take its stuff, and sell it. Some quick suggestions for finding good vendor-sellable loots:

But really, the best money to be made is getting ahold of items that other players will pay good money for. This is typically the most difficult and least reliable method, though it is also often the most fun.


"Need money at ANY level?"(Read the ongoing discussion)
By Heartview

Since this kind of topic comes up SOOOOOO much, here is a thread to put your ideas into. My intent with this thread is to share ideas for making money at ALL levels. I intentionally did not include quests. In reading the following, please keep in mind that better "quality" items generally are worth more (ruined are usually not worth much, except if you wish to train up tailoring at the early stages). Also, spiderling silks tend to sell better than spider silks, even though the spider ones drop off of higher level mobs. Your best bet it to go to the bazaar and check the going prices and then go after what makes you good money and is easiest to get.

Also, generally speaking, items that have "This item can be used in tradeskills." will have more value to players than what a NPC vendor will give you. Some items are more popular on some servers than others and some items just are not popular at all. Go find yourself some "skilling up your tradeskill" guides out there and start with the items common on those lists, as they will most likely be worth the most (skilling up is the #1 component consuming activity out there, with actual making and selling to PCs a distant second).

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The value of newbie loot:

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MOB farming for sale in the Bazaar (your server's selling prices may vary):

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Vendor Farming for sale in the bazaar (again, check market prices compared to prices listed on the vendors). Make sure your Charisma is above 100 (you can get two Opal Encrusted Steins in the Bazaar for cheap) and that you have at least indifferent faction with the merchants before you buy. This generally requires you to have a little money to start, so go do MOB farming first to get your bank account up to par.

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What is specialization and how do I pick a primary specialization?

The specialization reduces the amount of mana you spend when you cast a spell. Casters have a specialization skill for each general casting school(Abjuration, Divination, etc.). This is in addition to your normal casting skill. Depending on your skill, specialization saves you the exact same amount of mana every spell you cast, no matter what the official description says. This has been repeatedly tested by players. You can get your specialization skill up to 50 in any category, however only one of them can be raised above 50. To train specialization, visit your guildmaster and put at least one training point into each specialization. Specialization skill goes up as you cast spells in that category. For instance, your Specialize:Divination skill will have a chance to go up every time you cast Invisibility. The first specialization skill that goes above 50 using this method becomes your primary specialization, and will be the only specialization skill that can be raised past 50 at all. For this reason, it is important that you pay attention to your specialization skills until the one you want is over 50. You don't want to accidentally pick Divination as your primary specialization.

Sometimes, people report that they are unable to raise the specialization of their choice beyond 50. Usually, this seems to happen because you haven't put at least one point into every specialization. If this happens to you, go back to your trainer and make sure that all of your specialize skills are at least 1.

As far as which specialization you should pick? For some classes it is a clear-cut case (Wizards, specialize evocation or make Gandalf cry). Other classes you will need to ask specifically.


How should I collect and divide up loot in a group?

First, if loot matters to you, the most important thing to do is to make sure the terms are set ahead of time. There are several different ways that people typically divide up loot, and different methods work in different situations. I'll list the ones I have heard of or found to be effective.


Should I do Levels or AA?

Altnerate Advancement abilities(AA) first become available at level 51. This question nearly always generates some disagreement, because there is no fast an accurate answer for everyone, especially since it's not always clear why the person is asking in the first place. Most people mean "which is the quickest route to more power, levels or aa?" which is the question I will try to address here.

As a general rule for most players, it is quicker to level first and then get AA points at 65. Level generally grants you the most power for the amount of experience it takes to achieve, and once you are 65, aa points can be earned more quickly. However there are many exceptions to this. Some are clear exceptions, while most are situational and depend on your style of play. So basically, to answer this question you must look at the AAs available to you and the kind of fighting that is most important to you. For some examples:

On the other hand,


Helpful Links

Last updated Friday, December 12, 2003